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RefractTrack Attachments

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Revision as of 22:57, 11 September 2026 by Nerdofepic (talk | contribs)
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Attachments

Tasks can carry file attachments — a screenshot of a bug, a piece of reference art, a design doc, a sound cue, even a snippet of source code. RefractTrack accepts a wide range of file types right out of the box, grouped roughly like this:

  • Images — jpg, png, gif, webp
  • Archives — zip
  • Office documents — pdf, rtf, Office documents and their OpenDocument equivalents
  • Audio — wav, ogg, mp3, mid, aiff, flac, alac, mp4, aac, m4a
  • Plain text and data — txt, json, markdown, csv, xml, yaml, log, ini, cfg, conf, and others
  • Source code — the usual suspects (C#, C++, Java, Python, JavaScript/TypeScript, and more)
  • Game engine specific — a broad set of game-engine-specific scripting and scene formats (Godot, GameMaker, Ren'Py, Roblox Luau, Papyrus, and others), handy for attaching a snippet straight from your project

There's a small "?" button right next to the upload field on a task that lists everything currently accepted, grouped the same way, so nobody has to guess or come find this page mid-upload. An admin can widen or narrow the accepted list, and set a maximum file size, to suit your team — see your config.php if you're the one managing the server.

A couple of things are deliberately never accepted, on every install, for safety: anything that looks like an installer or executable, and .svg images (an SVG can secretly carry a script, which isn't something you want silently accepted as an "image").

Who can see what

Attachments follow the same access rules as everything else in RefractTrack: only people with permission to view attachments — and access to that specific project — can open a file. There's no way to guess or share a direct link that bypasses those checks; every download is checked first.