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== Welcome to RefractTrack == | == Welcome to RefractTrack == | ||
[[File:RefractTrack_yo_dawg.jpg|border|right|300px|Yo Dawg.]] | |||
Pixel Refraction Studio actually made these tools for their own game development. We didn't just make them, we use them every day. We even used them when we were making the tools themselves. | |||
RefractTrack is a task board for game dev teams. Think of it as a friendly, self-hosted kanban board built specifically for tracking the work of making a game — features, bugs, art tasks, sound effects, whatever your team needs to keep straight — across as many separate projects as you like. | RefractTrack is a task board for game dev teams. Think of it as a friendly, self-hosted kanban board built specifically for tracking the work of making a game — features, bugs, art tasks, sound effects, whatever your team needs to keep straight — across as many separate projects as you like. | ||
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=== Get set up === | === Get set up === | ||
* [ | * [https://refracttrack.com Brochure] — features and how they will be useful for you | ||
* [[RefractTrack_Cost_Breakdown|Cost Breakdown]] — what it costs | * [[RefractTrack_Cost_Breakdown|Cost Breakdown]] — what it costs | ||
* [https:// | * [https://pixelrefractionstudio.itch.io/refracttract Buy it!] — go buy it at itch.io | ||
* [[RefractTrack_Getting_Started|Getting Started]] — what you need, and how to get RefractTrack up and running | * [[RefractTrack_Getting_Started|Getting Started]] — what you need, and how to get RefractTrack up and running | ||
* [[RefractTrack_Automated_Server_Setup|Automated Server Setup]] — turning a bare Linux computer (even a small one) into a ready-to-go RefractTrack server | * [[RefractTrack_Automated_Server_Setup|Automated Server Setup]] — turning a bare Linux computer (even a small one) into a ready-to-go RefractTrack server | ||
* [[RefractTrack_Upgrading|Upgrading]] — moving an existing install to a newer version | |||
* [[RefractTrack_License|License]] — license agreement when you buy it | |||
=== The basics === | === The basics === | ||
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* [[RefractTrack_Comments_and_Activity_Log|Comments and Activity]] — discussing a task and seeing its history | * [[RefractTrack_Comments_and_Activity_Log|Comments and Activity]] — discussing a task and seeing its history | ||
* [[RefractTrack_Attachments|Attachments]] — attaching screenshots, reference art, and files to tasks | * [[RefractTrack_Attachments|Attachments]] — attaching screenshots, reference art, and files to tasks | ||
* [[RefractTrack_Export_and_Import|Export and Import]] — | * [[RefractTrack_Export_and_Import|Export and Import]] — backing a project up (or bringing one in) as a single file | ||
=== Running your team === | === Running your team === | ||
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* [[RefractTrack_Feature_Inventory|Feature Inventory]] — a quick checklist of everything RefractTrack can do | * [[RefractTrack_Feature_Inventory|Feature Inventory]] — a quick checklist of everything RefractTrack can do | ||
[[Category:RefractTrack]] | |||
Latest revision as of 14:17, 13 September 2026
Welcome to RefractTrack

Pixel Refraction Studio actually made these tools for their own game development. We didn't just make them, we use them every day. We even used them when we were making the tools themselves.
RefractTrack is a task board for game dev teams. Think of it as a friendly, self-hosted kanban board built specifically for tracking the work of making a game — features, bugs, art tasks, sound effects, whatever your team needs to keep straight — across as many separate projects as you like.
Every task gets a short, memorable code like RPG-12 so it's easy to refer to in chat, in commit messages, or in conversation ("hey, did you see RPG-12?"). Tasks live on a drag-and-drop board, organized into columns your team defines, and can be tagged, commented on, attached to files, reviewed, and archived once they're done.
This guide walks through everything RefractTrack can do, organized by what you're trying to accomplish rather than how it's built.
Get set up
- Brochure — features and how they will be useful for you
- Cost Breakdown — what it costs
- Buy it! — go buy it at itch.io
- Getting Started — what you need, and how to get RefractTrack up and running
- Automated Server Setup — turning a bare Linux computer (even a small one) into a ready-to-go RefractTrack server
- Upgrading — moving an existing install to a newer version
- License — license agreement when you buy it
The basics
- Projects — keeping separate games or teams cleanly apart from each other
- Tasks — what a task looks like and everything you can fill in
- Board and List Views — the two ways to browse your work
- Stages — the columns your tasks move through
- Groups — color-coded tags for organizing tasks
- Formatting Text — making descriptions and comments easy to read
Getting work done
- Bulk Task Creation — creating a whole batch of similar tasks at once
- Archiving — clearing finished work off the board without losing it
- Approvals and Review — a lightweight sign-off step for finished tasks
- Comments and Activity — discussing a task and seeing its history
- Attachments — attaching screenshots, reference art, and files to tasks
- Export and Import — backing a project up (or bringing one in) as a single file
Running your team
- Users — adding teammates and managing their accounts
- Permissions and Roles — controlling who can do what
- Themes and Branding — giving RefractTrack your own look and name
Everything at a glance
- Feature Inventory — a quick checklist of everything RefractTrack can do