RefractTrack Attachments: Difference between revisions
Nerdofepic (talk | contribs) No edit summary |
Nerdofepic (talk | contribs) No edit summary |
||
| Line 5: | Line 5: | ||
* '''Images''' — jpg, png, gif, webp | * '''Images''' — jpg, png, gif, webp | ||
* '''Archives''' — zip | * '''Archives''' — zip | ||
* '''Office documents''' — pdf, | * '''Office documents''' — pdf, rtf, Office documents and their OpenDocument equivalents | ||
* '''Audio''' — wav, mp3, | * '''Audio''' — wav, ogg, mp3, mid, aiff, flac, alac, mp4, aac, m4a | ||
* '''Plain text and data''' — txt, markdown, csv, | * '''Plain text and data''' — txt, json, markdown, csv, xml, yaml, log, ini, cfg, conf, and others | ||
* '''Source code''' — the usual suspects (C#, Java, Python, JavaScript/TypeScript | * '''Source code''' — the usual suspects (C#, C++, Java, Python, JavaScript/TypeScript, and more) | ||
* '''Game engine specific''' — a broad set of game-engine-specific scripting and scene formats (Godot, GameMaker, Ren'Py, Roblox Luau, Papyrus, and others), handy for attaching a snippet straight from your project | |||
There's a small "?" button right next to the upload field on a task that lists everything currently accepted, grouped the same way, so nobody has to guess or come find this page mid-upload. An admin can widen or narrow the accepted list, and set a maximum file size, to suit your team — see your <code>config.php</code> if you're the one managing the server. | There's a small "?" button right next to the upload field on a task that lists everything currently accepted, grouped the same way, so nobody has to guess or come find this page mid-upload. An admin can widen or narrow the accepted list, and set a maximum file size, to suit your team — see your <code>config.php</code> if you're the one managing the server. | ||
Latest revision as of 22:57, 11 September 2026
Attachments
Tasks can carry file attachments — a screenshot of a bug, a piece of reference art, a design doc, a sound cue, even a snippet of source code. RefractTrack accepts a wide range of file types right out of the box, grouped roughly like this:
- Images — jpg, png, gif, webp
- Archives — zip
- Office documents — pdf, rtf, Office documents and their OpenDocument equivalents
- Audio — wav, ogg, mp3, mid, aiff, flac, alac, mp4, aac, m4a
- Plain text and data — txt, json, markdown, csv, xml, yaml, log, ini, cfg, conf, and others
- Source code — the usual suspects (C#, C++, Java, Python, JavaScript/TypeScript, and more)
- Game engine specific — a broad set of game-engine-specific scripting and scene formats (Godot, GameMaker, Ren'Py, Roblox Luau, Papyrus, and others), handy for attaching a snippet straight from your project
There's a small "?" button right next to the upload field on a task that lists everything currently accepted, grouped the same way, so nobody has to guess or come find this page mid-upload. An admin can widen or narrow the accepted list, and set a maximum file size, to suit your team — see your config.php if you're the one managing the server.
A couple of things are deliberately never accepted, on every install, for safety: anything that looks like an installer or executable, and .svg images (an SVG can secretly carry a script, which isn't something you want silently accepted as an "image").
Who can see what
Attachments follow the same access rules as everything else in RefractTrack: only people with permission to view attachments — and access to that specific project — can open a file. There's no way to guess or share a direct link that bypasses those checks; every download is checked first.