RefractTrack Groups: Difference between revisions
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== Groups == | == Groups == | ||
Groups are color-coded tags you can stick on a task — a way to organize work by area or category that cuts across whatever column it's currently sitting in. A single task can carry as many groups as make sense (for example, both ''UI'' and '' | Groups are color-coded tags you can stick on a task — a way to organize work by area or category that cuts across whatever column it's currently sitting in. A single task can carry as many groups as make sense (for example, both ''UI'' and ''L10N'' at once). You'll find them on the Groups page, linked from Manage. | ||
[[File:RefractTrack_Groups.png|border|center|700px|The default set of groups a new project starts out with.]] | |||
=== Every project gets its own starter set === | === Every project gets its own starter set === | ||
Like [[RefractTrack_Stages|Stages]], groups belong to a single project, and every new project starts out with a ready-made set — ''Art'', ''UI'', ''BGM'', ''Gen'', ''SFX'', ''Player'', ''Mob'', ''Boss'', and '' | Like [[RefractTrack_Stages|Stages]], groups belong to a single project, and every new project starts out with a ready-made set — '''Art''', '''UI''', '''BGM''', '''Gen''', '''SFX''', '''Player''', '''Mob''', '''Boss''', '''Map''', and '''L10N''' (short for localization) — each with its own color. Rename them, recolor them, delete the ones you don't need, or add new ones; none of it affects any other project. | ||
=== Related pages === | === Related pages === | ||
Latest revision as of 22:45, 11 September 2026
Groups
Groups are color-coded tags you can stick on a task — a way to organize work by area or category that cuts across whatever column it's currently sitting in. A single task can carry as many groups as make sense (for example, both UI and L10N at once). You'll find them on the Groups page, linked from Manage.

Every project gets its own starter set
Like Stages, groups belong to a single project, and every new project starts out with a ready-made set — Art, UI, BGM, Gen, SFX, Player, Mob, Boss, Map, and L10N (short for localization) — each with its own color. Rename them, recolor them, delete the ones you don't need, or add new ones; none of it affects any other project.